@interface VisionKitInternal.StickerComicStrokeShader : VisionKitInternal.StickerComicOneInputShader { void /* unknown type, empty encoding */ sigma; } @end
@interface VisionKitInternal.StickerComicStrokeShader : VisionKitInternal.StickerComicOneInputShader { void /* unknown type, empty encoding */ sigma; } @end