@interface VisionKitInternal.StickerComicBFBlurPassOneShader : VisionKitInternal.StickerComicTwoInputShader { void /* unknown type, empty encoding */ sigmaColor; void /* unknown type, empty encoding */ sigma; } @end
@interface VisionKitInternal.StickerComicBFBlurPassOneShader : VisionKitInternal.StickerComicTwoInputShader { void /* unknown type, empty encoding */ sigmaColor; void /* unknown type, empty encoding */ sigma; } @end