@class CAShapeLayer; @protocol HUPieProgressViewDelegate; @interface HUPieProgressView : UIView @property (retain, nonatomic) CAShapeLayer *outlineLayer; @property (retain, nonatomic) CAShapeLayer *progressLayer; @property (nonatomic) BOOL isAnimating; @property (nonatomic) double progress; @property (weak, nonatomic) id<HUPieProgressViewDelegate> delegate; @property (nonatomic) long long style; @property (nonatomic) double indeterminateMaxProgress; @property (nonatomic) double indeterminateExpectedDuration; @property (nonatomic) double outlineLineWidth; @property (nonatomic) double progressLineWidth; @property (nonatomic) BOOL hidesWhenStopped; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 style:(long long)a1; - (id)init; - (id)initWithStyle:(long long)a0; - (void)tintColorDidChange; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (void)resetProgress; - (void)layoutSubviews; - (void)_fadeOut; - (void)_fadeIn; - (void)_setDefaults; - (id)_setupOutlineLayer; - (id)_setupProgressLayer; - (void)_updateLayerPaths; - (void)_updateProgressLayerLineWidth; - (void)startWithFuture:(id)a0; @end