@class VMUProcessObjectGraph; @interface VMUDepthGraph : NSObject { VMUProcessObjectGraph *_graph; unsigned int *_depthMap; } - (void)dealloc; - (void).cxx_destruct; - (id)initWithGraph:(id)a0; - (void)_buildDepthMap; - (void)_buildNextDepth:(id)a0 into:(id)a1 depth:(unsigned int)a2; - (void)_processNodes:(void *)a0 withDepth:(unsigned int)a1; - (unsigned int)depthOfNode:(unsigned int)a0; - (long long)markNodes:(void *)a0 atDepth:(unsigned int)a1; @end