@class NSArray, GCSGame; @protocol GCUserDefaults, GCSSettingsStoreService; @interface GCSGamesCollection : NSObject <GCSGames> { id<GCUserDefaults> _userDefaults; GCSGame *_defaultGame; } @property (retain, nonatomic) NSArray *values; @property (readonly, weak, nonatomic) id<GCSSettingsStoreService> settingsStore; - (void)dealloc; - (id)initWithSettingsStore:(id)a0 userDefaults:(id)a1; - (BOOL)storeVersionIsCompatible; - (void)observeValueForKeyPath:(id)a0 ofObject:(id)a1 change:(id)a2 context:(void *)a3; - (void).cxx_destruct; - (id)gameWithBundleIdentifier:(id)a0; - (void)updateGames:(id)a0; @end