@class NSSet, NSString, GCDevicePhysicalInputSymbolDescription; @interface GCDevicePhysicalInputSourceDescription : NSObject <NSCopying, NSSecureCoding> @property (class, readonly) BOOL supportsSecureCoding; @property (readonly) NSSet *elementAliases; @property (readonly) NSString *elementLocalizedName; @property (readonly) GCDevicePhysicalInputSymbolDescription *symbol; @property (readonly) unsigned long long direction; + (id)sourceWithElementAliases:(id)a0 localizedName:(id)a1 sfSymbolsName:(id)a2 direction:(unsigned long long)a3; + (id)sourceWithElementAliases:(id)a0 localizedName:(id)a1; + (id)sourceWithElementAliases:(id)a0 localizedName:(id)a1 sfSymbolsName:(id)a2; + (id)sourceWithElementAliases:(id)a0 localizedName:(id)a1 symbol:(id)a2; + (id)sourceWithElementAliases:(id)a0 localizedName:(id)a1 symbol:(id)a2 direction:(unsigned long long)a3; - (id)init; - (unsigned long long)hash; - (id)redactedDescription; - (void)encodeWithCoder:(id)a0; - (id)description; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)initWithElementAliases:(id)a0 localizedName:(id)a1 symbol:(id)a2 direction:(unsigned long long)a3; @end