@interface GameCenterUI.SectionBackgroundView : GameCenterUI.BaseCollectionReusableView { void /* unknown type, empty encoding */ configuration; void /* unknown type, empty encoding */ backgroundView; void /* unknown type, empty encoding */ topSeparator; void /* unknown type, empty encoding */ bottomSeparator; } - (void)traitCollectionDidChange:(id)a0; - (void)prepareForReuse; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (void)layoutSubviews; - (id)initWithCoder:(id)a0; @end