@class NSArray; @interface GameCenterUI.GameLayerAchievementsViewController : UICollectionViewController { void /* unknown type, empty encoding */ preferredLargeTitleDisplayMode; void /* unknown type, empty encoding */ bootstrapPresenter; void /* unknown type, empty encoding */ content; void /* unknown type, empty encoding */ statePresenter; void /* unknown type, empty encoding */ childPresenters; void /* unknown type, empty encoding */ pageMetricsPresenter; void /* unknown type, empty encoding */ impressionsCalculator; void /* unknown type, empty encoding */ theme; void /* unknown type, empty encoding */ style; void /* unknown type, empty encoding */ scrollDirection; } @property (nonatomic, readonly) NSArray *preferredFocusEnvironments; - (id)collectionView:(id)a0 previewForHighlightingContextMenuWithConfiguration:(id)a1; - (void)collectionView:(id)a0 didSelectItemAtIndexPath:(id)a1; - (void)viewWillAppear:(BOOL)a0; - (id)collectionView:(id)a0 previewForDismissingContextMenuWithConfiguration:(id)a1; - (void)traitCollectionDidChange:(id)a0; - (void)viewWillLayoutSubviews; - (id)collectionView:(id)a0 contextMenuConfigurationForItemAtIndexPath:(id)a1 point:(struct CGPoint { double x0; double x1; })a2; - (void)viewDidLoad; - (void)collectionView:(id)a0 willDisplayCell:(id)a1 forItemAtIndexPath:(id)a2; - (id)initWithNibName:(id)a0 bundle:(id)a1; - (void)viewWillDisappear:(BOOL)a0; - (void)didReceiveMemoryWarning; - (void)collectionView:(id)a0 didEndDisplayingCell:(id)a1 forItemAtIndexPath:(id)a2; - (void).cxx_destruct; - (void)viewDidAppear:(BOOL)a0; - (void)viewWillTransitionToSize:(struct CGSize { double x0; double x1; })a0 withTransitionCoordinator:(id)a1; - (id)initWithCollectionViewLayout:(id)a0; - (void)viewDidDisappear:(BOOL)a0; - (void)scrollViewDidScroll:(id)a0; - (id)initWithCoder:(id)a0; @end