@interface GameCenterUI.CircularProgressBarView : UIView { void /* unknown type, empty encoding */ circleLayer; void /* unknown type, empty encoding */ progressLayer; void /* unknown type, empty encoding */ startPoint; void /* unknown type, empty encoding */ endPoint; void /* unknown type, empty encoding */ progressPercentage; } - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (id)initWithCoder:(id)a0; @end