@interface GameCenterUI.ASCLockupBatchPresenter : _TtCs12_SwiftObject { void /* unknown type, empty encoding */ batchState; void /* unknown type, empty encoding */ batchQueue; void /* unknown type, empty encoding */ lastFetchedIndex; void /* unknown type, empty encoding */ gameAdamIds; void /* unknown type, empty encoding */ batchSize; void /* unknown type, empty encoding */ lockupGroup; void /* unknown type, empty encoding */ lockupContext; void /* unknown type, empty encoding */ fetchedAdamIds; void /* unknown type, empty encoding */ pendingCacheRequests; void /* unknown type, empty encoding */ onBatchStateChange; } @end