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@class NSString, GKMultiplayerParticipant, NSMutableDictionary, NSMutableOrderedSet, NSArray, NSSet, GKGame;
@protocol GKMultiplayerDataSourceDelegate;

@interface GKMultiplayerDataSource : GKBasicCollectionViewDataSource <UICollectionViewDelegateFlowLayout>

@property (retain, nonatomic) NSMutableDictionary *playerStatus;
@property (retain, nonatomic) NSMutableOrderedSet *players;
@property (retain, nonatomic) NSMutableOrderedSet *orderedPlayerIDList;
@property (nonatomic) long long automatchPlayersAddedByUser;
@property (retain, nonatomic) GKMultiplayerParticipant *placeholderItem;
@property (nonatomic) struct os_unfair_lock_s { unsigned int _os_unfair_lock_opaque; } automatchPlayerCountLock;
@property (weak, nonatomic) id<GKMultiplayerDataSourceDelegate> delegate;
@property (nonatomic) long long minPlayers;
@property (nonatomic) long long maxPlayers;
@property (nonatomic) long long automatchPlayerCount;
@property (nonatomic) long long implicitAutomatchPlayerCount;
@property (nonatomic) BOOL automatchAddedToMinInHeader;
@property (nonatomic) BOOL removingEnabled;
@property (nonatomic) BOOL invitingEnabled;
@property (readonly, nonatomic) BOOL autoMatching;
@property (readonly, nonatomic) BOOL canCancelCurrentMatchmaking;
@property (readonly, nonatomic) BOOL haveNonGuestPlayers;
@property (nonatomic) BOOL sharePlayEnabled;
@property (readonly, nonatomic) NSArray *participants;
@property (retain, nonatomic) NSSet *selectedMessageGroups;
@property (retain, nonatomic) GKGame *game;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;

- (id)init;
- (void).cxx_destruct;
- (long long)collectionView:(id)a0 numberOfItemsInSection:(long long)a1;
- (id)collectionView:(id)a0 cellForItemAtIndexPath:(id)a1;
- (void)didChangeMode;
- (void)addPlayers:(id)a0 withStatus:(long long)a1 complete:(id /* block */)a2;
- (void)clearDataSource;
- (void)addPlayers:(id)a0 withStatus:(long long)a1 replaceAutomatches:(BOOL)a2 complete:(id /* block */)a3;
- (id)collectionViewDebugDescription;
- (void)configureCollectionView:(id)a0;
- (id)connectingPlayers;
- (id)currentPlayers;
- (id)currentPlayersDebugDescription;
- (id)currentPlayersNotInvitedViaMessages;
- (id)currentRemotePlayers;
- (void)failedToInvitePlayers:(id)a0;
- (id)firstInvitedContactPlayer;
- (id)guestPlayers;
- (BOOL)havePendingPlayers;
- (long long)maxAvailablePlayers;
- (id)participantForAutoMatchNumber:(long long)a0;
- (id)participantForPlayer:(id)a0;
- (BOOL)participantShouldBeRemovable:(id)a0 atIndexPath:(id)a1;
- (struct _NSRange { unsigned long long x0; unsigned long long x1; })playerRange;
- (id)playersDebugDescription:(id)a0 newStatus:(long long)a1;
- (id)playersInvited;
- (id)playersToBeInvited;
- (id)playersWithStatus:(long long)a0;
- (void)prepopulateConversationParticipants:(id)a0 complete:(id /* block */)a1;
- (id)readyPlayers;
- (void)recordButtonClickAction:(id)a0 targetId:(id)a1;
- (void)recordRemoveFriendClickAction:(id)a0;
- (void)refreshContentsForDataType:(unsigned int)a0 userInfo:(id)a1 updateNotifier:(id)a2;
- (void)refreshParticipantsStatuses;
- (void)refreshStatusForParticipant:(id)a0;
- (void)removePlayers:(id)a0 complete:(id /* block */)a1;
- (void)removePrepopulatedPlayersIfExisted:(id)a0 completionHandler:(id /* block */)a1;
- (void)replacePlayers:(id)a0 withGKPlayers:(id)a1 completionHandler:(id /* block */)a2;
- (void)replacePrepopulatedPlayerWithNormalPlayer:(id)a0 participantServerIdentifier:(id)a1 completionHandler:(id /* block */)a2;
- (void)reportMultiplayerSelection:(id)a0;
- (void)restoreOrderOfPlayers;
- (void)revertFailedPlayers;
- (void)setAutomatchPlayerCount:(long long)a0 complete:(id /* block */)a1;
- (void)setParticipantsWithPlayers:(id)a0 automatchPlayerCount:(long long)a1 shouldUpdateAutomatchPlayerCount:(BOOL)a2 andStatuses:(id)a3 complete:(id /* block */)a4;
- (void)setStatus:(long long)a0 forPlayers:(id)a1 complete:(id /* block */)a2;
- (void)setStatus:(long long)a0 forPlayers:(id)a1 uuid:(id)a2;
- (id)shareplayInvitedPlayers;
- (id)shareplayPrepopulatedPlayers;
- (BOOL)shouldRevertStatus:(long long)a0;
- (BOOL)shouldUpdateStatus:(long long)a0 withNewStatus:(long long)a1;
- (long long)statusForPlayer:(id)a0;
- (void)updateDataStructuresForRemovedPlayer:(id)a0;
- (void)updateParticipants;

@end