@class NSString; @protocol MTLRenderPipelineState; @interface DenoiseRemixFragmentShader : NSObject { id<MTLRenderPipelineState> _pipeline; NSString *_fragName; } - (id)initWithMetal:(id)a0 vertFunc:(id)a1 fragName:(id)a2 useLGA:(int)a3 useGDGNR:(int)a4 pixelFormat:(unsigned long long)a5 pixelFormat2:(unsigned long long)a6 pixelFormat3:(unsigned long long)a7; - (void).cxx_destruct; @end