@interface CMADeviceMotionVisionFusionPlayer : NSObject { struct unique_ptr<CMVLFDeviceMotionFuser, std::default_delete<CMVLFDeviceMotionFuser>> { struct __compressed_pair<CMVLFDeviceMotionFuser *, std::default_delete<CMVLFDeviceMotionFuser>> { struct CMVLFDeviceMotionFuser *__value_; } __ptr_; } fVLFDeviceMotionFuser; float fMagneticDeclination; double fMagneticDeclinationTimestamp; } @property (nonatomic, getter=isPlayerActive) BOOL playerActive; @property (nonatomic, getter=isARSessionActive) BOOL arSessionActive; @property (nonatomic, getter=isFusionEnabled) BOOL fusionEnabled; - (id)init; - (void)reset; - (void)start; - (id).cxx_construct; - (void)stop; - (void)updateLocation:(id)a0; - (void).cxx_destruct; - (float)magneticDeclination; - (void)updateARSessionState:(unsigned long long)a0; - (void)setEnableFusion:(BOOL)a0; - (id)getFusedDeviceMotionFrom:(id)a0; - (id)getFusedDeviceMotionFrom:(id)a0 andAttitudeReferenceFrame:(unsigned long long)a1; - (void)updateVLLocalizationResult:(id)a0; @end