@class NSString, RCPSyntheticEventStream; @interface CRNOscillationScrollTestParameters : NSObject <CRNBlockBasedScrollTestParameters, CRNScrollTestParameters> @property (readonly, nonatomic) long long realInitialDirection; @property (nonatomic) unsigned long long iterations; @property (nonatomic) struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } scrollingBounds; @property (nonatomic) BOOL shouldFlick; @property (nonatomic) BOOL preventDismissalGestures; @property (nonatomic) BOOL finishWithHalfIteration; @property (nonatomic) double amplitudeVariationPerIteration; @property (nonatomic) double initialAmplitude; @property (nonatomic) long long initialDirection; @property (nonatomic) double iterationDuration; @property (copy, nonatomic) id /* block */ completionHandler; @property (readonly, nonatomic) RCPSyntheticEventStream *eventStream; @property (copy, nonatomic) NSString *testName; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (id /* block */)composerBlock; - (void)scrollWithComposer:(id)a0 fromPoint:(struct CGPoint { double x0; double x1; })a1 toPoint:(struct CGPoint { double x0; double x1; })a2 duration:(double)a3; - (struct CGPoint { double x0; double x1; })finalFingerPosition; - (void).cxx_destruct; - (struct CGPoint { double x0; double x1; })initialFingerPosition; - (id)initWithTestName:(id)a0 iterations:(unsigned long long)a1 scrollingBounds:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a2 useFlicks:(BOOL)a3 preventDismissalGestures:(BOOL)a4 initialAmplitude:(double)a5 amplitudeVariationPerIteration:(double)a6 initialDirection:(long long)a7 iterationDuration:(double)a8 finishWithHalfIteration:(BOOL)a9 completionHandler:(id /* block */)a10; - (id)initWithTestName:(id)a0 iterations:(unsigned long long)a1 scrollingBounds:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a2 useFlicks:(BOOL)a3 preventDismissalGestures:(BOOL)a4 initialAmplitude:(double)a5 amplitudeVariationPerIteration:(double)a6 initialDirection:(long long)a7 iterationDuration:(double)a8 finishWithHalfIteration:(BOOL)a9; @end