@class NSObject; @protocol OS_dispatch_queue, CMAudioAccessoryUsageDelegate; @interface CMAudioAccessoryUsageManager : NSObject { struct unique_ptr<CLConnectionClient, std::default_delete<CLConnectionClient>> { struct __compressed_pair<CLConnectionClient *, std::default_delete<CLConnectionClient>> { struct CLConnectionClient *__value_; } __ptr_; } _locationConnection; NSObject<OS_dispatch_queue> *_dispatchQueue; } @property (class, readonly, nonatomic, getter=isAvailable) BOOL available; @property (weak, nonatomic) id<CMAudioAccessoryUsageDelegate> delegate; @property (readonly, nonatomic, getter=isAuthorized) long long authorizationStatus; + (long long)isAuthorized; - (void)_disconnect; - (id)init; - (void)dealloc; - (id).cxx_construct; - (void)_handleMessage:(struct shared_ptr<CLConnectionMessage> { struct CLConnectionMessage *x0; struct __shared_weak_count *x1; })a0; - (void).cxx_destruct; - (void)_connect; - (void)requestAudioAccessoryUsageUpdatesWithHandler:(id /* block */)a0; @end