@class NSString; @interface HapticServerConfig : NSObject @property (readonly) BOOL usingInternalHaptics; @property (readonly) BOOL supportsAudioPlayback; @property (readonly) BOOL supportsHapticPlayback; @property (readonly) BOOL supportsAdvancedPatternPlayers; @property (readonly) float hapticContinuousTimeLimit; @property (readonly) NSString *currentLocality; @property (readonly) float defaultHapticTransientEventSharpness; @property (readonly) float defaultHapticContinuousEventSharpness; @property (readonly) float defaultHapticTransientEventIntensity; @property (readonly) float defaultHapticContinuousEventIntensity; @property (readonly) struct vector<unsigned long, std::allocator<unsigned long>> { unsigned long long *__begin_; unsigned long long *__end_; struct __compressed_pair<unsigned long *, std::allocator<unsigned long>> { unsigned long long *__value_; } __end_cap_; } hapticTransientIDs; @property (readonly) struct vector<unsigned long, std::allocator<unsigned long>> { unsigned long long *__begin_; unsigned long long *__end_; struct __compressed_pair<unsigned long *, std::allocator<unsigned long>> { unsigned long long *__value_; } __end_cap_; } hapticContinuousSustainedIDs; @property (readonly) struct vector<unsigned long, std::allocator<unsigned long>> { unsigned long long *__begin_; unsigned long long *__end_; struct __compressed_pair<unsigned long *, std::allocator<unsigned long>> { unsigned long long *__value_; } __end_cap_; } hapticContinuousNonsustainedIDs; - (id).cxx_construct; - (void).cxx_destruct; - (id)initWithHapticPlayer:(id)a0 withOptions:(id)a1 error:(id *)a2; @end