@interface CPRotatedRegion : CPRegion { struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } normalizedBounds; BOOL dirtyNormalizedBounds; } - (double)left; - (double)center; - (struct CGPoint { double x0; double x1; })anchor; - (id)init; - (double)right; - (double)top; - (double)bottom; - (void)fitBoundsToChildren; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })normalizedBounds; - (void)resizeWith:(id)a0; @end