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@class NSString;
@protocol MTLDevice;

@interface AGXA10FamilyResourceStateContext : IOGPUMetalResourceStateCommandEncoder <MTLResourceStateCommandEncoderSPI> {
    void *_impl;
}

@property (readonly) id<MTLDevice> device;
@property (copy) NSString *label;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;

- (void)waitForFence:(id)a0;
- (void)updateFence:(id)a0;
- (id)initWithCommandBuffer:(id)a0;
- (id)initWithCommandBuffer:(id)a0 descriptor:(id)a1;
- (void)endEncoding;
- (void)updateTextureMappings:(id)a0 mode:(unsigned long long)a1 regions:(const struct { struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; } x0; struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; } x1; } *)a2 mipLevels:(const unsigned long long *)a3 slices:(const unsigned long long *)a4 numRegions:(unsigned long long)a5;
- (void)moveTextureMappingsFromTexture:(id)a0 sourceSlice:(unsigned long long)a1 sourceLevel:(unsigned long long)a2 sourceOrigin:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a3 sourceSize:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a4 toTexture:(id)a5 destinationSlice:(unsigned long long)a6 destinationLevel:(unsigned long long)a7 destinationOrigin:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a8;
- (void)updateTextureMapping:(id)a0 mode:(unsigned long long)a1 indirectBuffer:(id)a2 indirectBufferOffset:(unsigned long long)a3;
- (void)updateTextureMapping:(id)a0 mode:(unsigned long long)a1 region:(struct { struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; } x0; struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; } x1; })a2 mipLevel:(unsigned long long)a3 slice:(unsigned long long)a4;

@end