@class NSString, NSDictionary, BWTrackedFace; @interface BWSingleCameraPortraitSceneMonitor : NSObject <BWPortraitSceneMonitor> { float _backgroundShiftSumFiltered; float _invalidShiftRatioFiltered; BOOL _oneShotFocusScanInProgress; BOOL _focusLocked; int _numFramesSinceFocusLocked; BOOL _focusStableAfterStartStreaming; BOOL _focusAdjusting; int _lastFocusingMethod; int _numFramesSinceFocusBecameStable; BOOL _aeStableAfterStartStreaming; int _numFramesSinceAEBecameStable; float _numFacesDetectedFiltered; BOOL _subjectTooCloseMonitoringEnabled; BOOL _subjectIsTooClose; float _subjectTooCloseFocusDistanceThreshold; float _subjectTooCloseFocusDistanceHysteresisLag; int _subjectTooCloseLastFocusPosition; BOOL _subjectTooFarMonitoringEnabled; BOOL _subjectTooFarDistanceThresholdReached; float _subjectTooFarFocusDistanceThreshold; float _subjectTooFarFocusDistanceHysteresisLag; int _subjectTooFarLastFocusPosition; BOOL _useAPSFocusDistance; BOOL _sceneTooDarkMonitoringEnabled; BOOL _sceneIsTooDark; int _lastSDOFEffectStatus; float _lastFocusDistance; BWTrackedFace *_currentlyTrackedFace; BOOL _enabled; int _stageFaceNumberOfFramesSinceLastFaceThreshold; BOOL _stageFaceDetected; BOOL _stageFaceHasBeenSeen; int _numberOfFramesSinceLastFace; int _stageMostRecentFacesCount; NSDictionary *_cinematicVideoFocusRequest; } @property (nonatomic) BOOL portraitSceneMonitoringRequiresStageThresholds; @property (readonly, nonatomic) float focusDistanceToMaxAllowedFocusDistanceRatio; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (void)initialize; - (void)dealloc; - (void)focusScanDidComplete; - (id)initWithTuningParameters:(id)a0 attachDebugFrameStatistics:(BOOL)a1; - (BOOL)resolveSDOFStatusWithSampleBuffer:(struct opaqueCMSampleBuffer { } *)a0 frameStatisticsByPortType:(id)a1 sceneFlags:(unsigned long long)a2 flashOrTorchWillBeActive:(BOOL)a3 digitalFlashWillFire:(BOOL)a4 thermalPressureLevel:(int)a5 peakPowerPressureLevel:(int)a6 effectStatus:(int *)a7 stagePreviewStatus:(int *)a8; - (void)setAutoFocusInProgress:(BOOL)a0 focusLocked:(BOOL)a1 oneShotFocusScanInProgress:(BOOL)a2; - (void)setSDOFBackgroundShiftSum:(float)a0 invalidShiftRatio:(float)a1 closeCanonicalDisparityAverage:(float)a2 faceCanonicalDisparityAverages:(id)a3 erodedForegroundRatio:(float)a4 foregroundRatio:(float)a5 occluded:(BOOL)a6 faces:(id)a7; @end