@class UIView, NSString, UIImage, CLKDevice, CALayer, UIImageView, CLKUIAnalogHandConfiguration, CLKUIColoringImageView, UIColor; @protocol CLKMonochromeFilterProvider; @interface CLKUIHandView : UIView <CLKMonochromeComplicationView> { CALayer *_inlayLayer; UIImageView *_radialShadowImageView; UIImageView *_dropShadowImageView; } @property (readonly, nonatomic) CALayer *inlayLayer; @property (readonly, nonatomic) UIView *handDotView; @property (readonly, nonatomic) CLKUIColoringImageView *handImageView; @property (readonly, nonatomic) CLKDevice *device; @property (retain, nonatomic) UIColor *color; @property (retain, nonatomic) UIImage *image; @property (nonatomic) double zRotation; @property (nonatomic) double scale; @property (retain, nonatomic) UIColor *inlayColor; @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } inlayInsets; @property (readonly) CLKUIAnalogHandConfiguration *configuration; @property (nonatomic) BOOL shadowsHidden; @property (nonatomic) BOOL radialShadowsHidden; @property (nonatomic) BOOL dropShadowsHidden; @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } shadowInsets; @property (retain, nonatomic) UIImage *radialShadowImage; @property (retain, nonatomic) UIImage *dropShadowImage; @property (nonatomic) struct CGPath { } *dropShadowPath; @property (nonatomic) struct CGPath { } *radialShadowPath; @property (nonatomic) struct CGSize { double width; double height; } directionalShadowOffset; @property (nonatomic) BOOL shadowImageBehindHand; @property (retain, nonatomic) UIColor *handDotColor; @property (weak, nonatomic) id<CLKMonochromeFilterProvider> filterProvider; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void)_updateTransform; - (id)shadowView; - (void)setNeedsLayout; - (void)setAlpha:(double)a0; - (void)setHidden:(BOOL)a0; - (void).cxx_destruct; - (void)layoutSubviews; - (void)_initWithImage:(id)a0 forDevice:(id)a1; - (void)transitionToMonochromeWithFraction:(double)a0; - (void)updateMonochromeColor; - (void)_adjustHandImageSubviewOrder; - (void)_layoutInlayLayer; - (void)_updateShadows; - (struct CGPoint { double x0; double x1; })anchorPointFromConfiguration; - (id)initWithConfiguration:(id)a0 forDevice:(id)a1 maskedShadow:(BOOL)a2; - (id)initWithImage:(id)a0 forDevice:(id)a1; - (void)noModelUpdate_setColor:(id)a0; - (void)noModelUpdate_setHandDotColor:(id)a0; - (void)noModelUpdate_setInlayColor:(id)a0; - (void)noModelUpdate_setInlayInsets:(struct UIEdgeInsets { double x0; double x1; double x2; double x3; })a0; - (void)setupHandDotViewWithDiameter:(double)a0; @end