@class UIColor; @protocol MTLCommandQueue; @interface VFX.VFXView : UIView { void /* unknown type, empty encoding */ delegateImpl; void /* unknown type, empty encoding */ coreView; } @property (nonatomic, retain) void /* unknown type, empty encoding */ scene; @property (nonatomic) BOOL framebufferOnly; @property (nonatomic, readonly) id<MTLCommandQueue> commandQueue; @property (nonatomic, copy) id /* block */ postRenderCallback; @property (nonatomic, retain) void /* unknown type, empty encoding */ effect; @property (nonatomic, retain) void /* unknown type, empty encoding */ pointOfView; @property (nonatomic) unsigned char resizingMode; @property (nonatomic, retain) UIColor *backgroundColor; @property (nonatomic) unsigned long long pixelFormat; @property (nonatomic) double scaleFactor; @property (nonatomic) long long preferredFramesPerSecond; @property (nonatomic) BOOL lowLatency; @property (nonatomic) BOOL hidden; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (BOOL)isHidden; - (void).cxx_destruct; - (id)initWithCoder:(id)a0; - (void)renderWithCompletion:(id /* block */)a0; - (void)renderWithPresentWithTransaction:(BOOL)a0 completion:(id /* block */)a1; @end