@interface TSCH3DTextureBlendShaderEffect : TSCH3DShaderEffect + (id)allocWithZone:(struct _NSZone { } *)a0; + (id)effect; + (id)_singletonAlloc; + (id)variableTexture; + (void)setBlendFactor:(float)a0 unit:(long long)a1 effectsStates:(id)a2; + (id)variableBlendFactor; + (id)variableBlendTexture; - (id)copyWithZone:(struct _NSZone { } *)a0; - (void)addVariables:(id)a0; - (void)injectCommonShaderInto:(id)a0 context:(id)a1; - (void)uploadData:(id)a0 effectsStates:(id)a1; - (id)variableBlendFactor; - (id)variableBlendTexture; @end