@interface TSCH3DTexCoordGenerationCylinder : TSCH3DTexCoordGeneration { struct box> { struct tvec3 { union { float x; float r; float s; } ; union { float y; float g; float t; } ; union { float z; float b; float p; } ; } _min; struct tvec3 { union { float x; float r; float s; } ; union { float y; float g; float t; } ; union { float z; float b; float p; } ; } _max; } _bbox; } + (id)generatorWithBBox:(const void *)a0; + (id)generatorWithBBox:(const void *)a0 transform:(const void *)a1; - (id).cxx_construct; - (void)generateFromVertexArray:(const void *)a0 normalArray:(const void *)a1 numVertices:(long long)a2 destination4D:(void *)a3; - (id)initWithBBox:(const void *)a0; - (id)initWithBBox:(const void *)a0 transform:(const void *)a1; @end