@class NSNumber, TSCH3DLightingModel; @interface TSCH3DRenderingLightingModel : NSObject { NSNumber *_percentage; } @property (readonly, nonatomic) TSCH3DLightingModel *lightingModel; @property (readonly, nonatomic) BOOL hasTransparency; + (id)p_lightingModelFromFill:(id)a0 lightings:(id)a1 returningTransparency:(BOOL *)a2; + (id)renderingLightingModelWithFill:(id)a0 lightings:(id)a1; + (id)renderingLightingModelWithLightingModel:(id)a0 percentage:(id)a1 hasTransparency:(BOOL)a2; - (void).cxx_destruct; - (void)affect:(id)a0 states:(id)a1 scene:(id)a2 texturePool:(id)a3; - (id)initWithLightingModel:(id)a0 percentage:(id)a1 hasTransparency:(BOOL)a2; @end