@class TSCH3DScene, TSCH3DChartScenePropertyAccessor, TSCH3DCamera; @interface TSCH3DLabelsRendererTransforms : NSObject { TSCH3DChartScenePropertyAccessor *_accessor; struct tmat4x4 { struct tvec4 { union { float x; float r; float s; } ; union { float y; float g; float t; } ; union { float z; float b; float p; } ; union { float w; float a; float q; } ; } value[4]; } _projector; struct tmat4x4 { struct tvec4 { union { float x; float r; float s; } ; union { float y; float g; float t; } ; union { float z; float b; float p; } ; union { float w; float a; float q; } ; } value[4]; } _unitToWorld; struct tmat4x4 { struct tvec4 { union { float x; float r; float s; } ; union { float y; float g; float t; } ; union { float z; float b; float p; } ; union { float w; float a; float q; } ; } value[4]; } _stageToWorld; struct tmat4x4 { struct tvec4 { union { float x; float r; float s; } ; union { float y; float g; float t; } ; union { float z; float b; float p; } ; union { float w; float a; float q; } ; } value[4]; } _worldToStage; struct bitset<5UL> { unsigned long long __first_; } _validBits; } @property (retain, nonatomic) TSCH3DScene *scene; @property (retain, nonatomic) TSCH3DCamera *camera; + (id)transforms; - (id)accessor; - (struct tvec3 { union { float x0; float x1; float x2; } x0; union { float x0; float x1; float x2; } x1; union { float x0; float x1; float x2; } x2; })samples; - (id).cxx_construct; - (struct tvec3 { union { float x0; float x1; float x2; } x0; union { float x0; float x1; float x2; } x1; union { float x0; float x1; float x2; } x2; })projectPoint:(void *)a0; - (void).cxx_destruct; - (void *)p_projector; - (void *)p_stageToWorld; - (void)resetWithScene:(id)a0 camera:(id)a1; - (void *)unitToWorld; - (void *)worldToStage; @end