@interface TSCH3DFramebufferOnepassBlurPipeline : TSCH3DFramebufferCopyPipeline @property (readonly, nonatomic) struct tvec2 { union { float x; float r; float s; } ; union { float y; float g; float t; } ; } pixelSize; + (id)pipelineWithProcessor:(id)a0 session:(id)a1 pixelSize:(void *)a2; - (id).cxx_construct; - (id)initWithProcessor:(id)a0 session:(id)a1 pixelSize:(void *)a2; - (void)updateShaderEffectsStates; @end