@class NSArray; @interface TSCH3DChartVertexShadowsRenderProcessor : TSCH3DRetargetRenderProcessor { NSArray *_shadowsEffects; } - (id)init; - (void)submit:(id)a0; - (void).cxx_destruct; - (long long)attribute:(id)a0 resource:(id)a1 specs:(const struct AttributeSpecs { unsigned long long x0; unsigned long long x1; unsigned long long x2; } *)a2; - (id)p_effects; - (long long)texture:(id)a0 resource:(id)a1 attributes:(const void *)a2; @end