@interface TSCH3DChartAddBoundsSceneObject : TSCH3DSceneObject + (void)setRadialBoundsFactor:(float)a0 forScene:(id)a1; + (id)p_rotationBoundsModeForScene:(id)a0; + (id)p_setBoundsModeClass:(Class)a0 forScene:(id)a1; + (void)setDepthBoundsForScene:(id)a0; + (void)setXYRotationBoundsForScene:(id)a0; + (void)setYRotationBoundsForScene:(id)a0; - (void)render:(id)a0; - (void)getBounds:(id)a0; - (void)rayPick:(id)a0; @end