@interface TSCH3DBarNormalDirectionMapper : TSCH3DNormalDirectionMapper { long long _wallOffset; long long _crossSectionCount; long long _spineCount; long long _beginLimit; long long _endLimit; } - (id)initWithWallOffset:(long long)a0 crossSectionCount:(long long)a1 spineCount:(long long)a2 beginLimit:(long long)a3 endLimit:(long long)a4; - (void)mapFromVertexArray:(const void *)a0 normalArray:(const void *)a1 normalMatrix:(void *)a2 numVertices:(long long)a3 destination:(void *)a4; @end