@class UIColor, VUITextLayout; @interface VUIVideoAdvisoryViewLayout : TVViewLayout @property (nonatomic) struct CGSize { double width; double height; } logoSize; @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } logoMargin; @property (nonatomic) struct CGSize { double width; double height; } legendSize; @property (nonatomic) double legendMaxWidth; @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } legendsMargin; @property (nonatomic) double legendNameMinWidth; @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } legendNamePadding; @property (readonly, nonatomic) UIColor *legendBackgroundColor; @property (nonatomic) double legendCornerRadius; @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } dividerMargin; @property (nonatomic) struct CGSize { double width; double height; } dividerSize; @property (readonly, nonatomic) UIColor *dividerColor; @property (readonly, nonatomic) VUITextLayout *legendLayout; @property (readonly, nonatomic) VUITextLayout *descriptionLayout; @property (nonatomic) double descriptionMaxWidth; @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } descriptionMargin; @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } portraitMargin; @property (nonatomic) struct CGSize { double width; double height; } portraitLogoSize; @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } portraitLogoMargin; @property (nonatomic) struct CGSize { double width; double height; } portraitLegendSize; @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } portraitLegendsMargin; @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } portraitDividerMargin; @property (nonatomic) struct CGSize { double width; double height; } portraitDividerSize; @property (readonly, nonatomic) VUITextLayout *portraitLegendLayout; @property (readonly, nonatomic) VUITextLayout *portraitLegendDescriptionLayout; @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } portraitDescriptionMargin; - (id)init; - (void).cxx_destruct; @end