@interface ShotflowNetworkANSTv1 : ShotflowNetworkANODBase + (id)modelName; + (BOOL)hasPose; + (float)inputScale; + (struct tuple { struct __tuple_impl, float, float, float> { float x0; float x1; float x2; } x0; })inputBiasRGB; + (struct CGSize { double x0; double x1; })inputImageSize; + (const void *)importantClasses; + (BOOL)inputBGR; + (unsigned long long)mumberPosClasses; + (id)inputLayerName; - (id)processVImage:(struct vImage_Buffer { void *x0; unsigned long long x1; unsigned long long x2; unsigned long long x3; })a0 inputIsBGR:(BOOL)a1; - (int)setInputShape:(unsigned long long)a0 height:(unsigned long long)a1; - (void)initializeBuffers; @end