@class CSDashBoardQuickActionsButtonSettings, NSString, NSArray, CSQuickActionsButton, _UILegibilitySettings; @protocol CSQuickActionsDelegate; @interface CSQuickActionsView : SBFTouchPassThroughView @property (retain, nonatomic) CSDashBoardQuickActionsButtonSettings *quickActionsSettings; @property (weak, nonatomic) id delegate; @property (retain, nonatomic) CSQuickActionsButton *flashlightButton; @property (retain, nonatomic) CSQuickActionsButton *cameraButton; @property (nonatomic) BOOL flashlightOn; @property (retain, nonatomic) _UILegibilitySettings *legibilitySettings; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; @property (copy, nonatomic) NSArray *animatedLayerProperties; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 delegate:(id)a1; - (double)_insetX; - (void)_updateButtonBackgroundVisible; - (BOOL)interpretsLocationAsContent:(struct CGPoint { double x0; double x1; })a0 inView:(id)a1; - (double)_insetY; - (void)_layoutQuickActionButtons; - (void)_removeTargetsFromButton:(id)a0; - (BOOL)_shouldAnimatePropertyWithKey:(id)a0; - (struct UIEdgeInsets { double x0; double x1; double x2; double x3; })_buttonOutsets; - (void)_addOrRemoveCameraButtonIfNecessary; - (void)handleButtonTouchEnded:(id)a0; - (void)refreshFlashlightAvailability; - (void)_setButtonBackgroundVisible:(BOOL)a0; - (void)_addTargetsToButton:(id)a0; - (void)settings:(id)a0 changedValueForKey:(id)a1; - (void).cxx_destruct; - (BOOL)_prototypingAllowsButtons; - (void)layoutSubviews; - (void)refreshSupportedButtons; - (id)_buttonGroupName; - (void)handleButtonTouchBegan:(id)a0; - (void)handleButtonPress:(id)a0; - (void)_addOrRemoveFlashlightButtonIfNecessary; @end