@class NSString; @interface _UITransientHapticFeedback : _UIFeedback <_UIFeedbackDiscretePlayable, _UIFeedbackTransientHaptic_Internal, _UIFeedbackCoreHapticsPlayerReuse_Internal> @property (readonly, nonatomic, getter=isHighPriority) BOOL highPriority; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; @property (readonly, nonatomic) float intensity; @property (readonly, nonatomic) float sharpness; @property (readonly, nonatomic) BOOL canReuseCoreHapticsPlayer; + (BOOL)supportsSecureCoding; + (id)type; + (id)transientHapticFeedbackWithIntensity:(float)a0 sharpness:(float)a1; - (id)_playableProtocol; - (id)initWithDictionaryRepresentation:(id)a0; - (id)dictionaryRepresentation; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (unsigned long long)_effectivePlayableFeedbackTypes; @end