@class UIImage, _UIFocusAnimationConfiguration; @interface _UIStackedImageConfiguration : NSObject @property (nonatomic) unsigned long long maximumParallaxImages; @property (nonatomic) double maximumParallaxDepth; @property (nonatomic) double overlayDepth; @property (nonatomic) BOOL overlayFixedFrame; @property (nonatomic) double zDepth; @property (nonatomic) BOOL adjustMotionForSize; @property (nonatomic) double rotationAmount; @property (nonatomic) double scaleSizeIncrease; @property (nonatomic) double pressedScaleAdjustment; @property (nonatomic) struct CGPoint { double x; double y; } translationOffset; @property (nonatomic) double unmaskedOverlayScaleFactor; @property (nonatomic) double cornerRadius; @property (nonatomic, getter=isContinuousCornerRadiusEnabled) double continuousCornerRadiusEnabled; @property (nonatomic) BOOL flatImageContainsCornerRadius; @property (nonatomic) double specularHighlightHorizontalPositionSensitivity; @property (nonatomic) double specularHighlightVerticalPosition; @property (nonatomic) double specularHighlightVerticalPositionSensitivity; @property (nonatomic) double specularOpacity; @property (nonatomic) double defaultFocusedShadowOpacity; @property (nonatomic) double defaultHighlightedShadowOpacity; @property (nonatomic) double defaultUnfocusedShadowOpacity; @property (nonatomic) double fullBleedFocusedShadowOpacity; @property (nonatomic) double fullBleedUnfocusedShadowOpacity; @property (nonatomic) double focusCursorShadowOpacityAdjustment; @property (nonatomic) double defaultFocusedShadowRadius; @property (nonatomic) double defaultHighlightedShadowRadius; @property (nonatomic) double defaultUnfocusedShadowRadius; @property (nonatomic) double fullBleedFocusedShadowRadius; @property (nonatomic) double fullBleedUnfocusedShadowRadius; @property (nonatomic) double defaultFocusedShadowVerticalOffset; @property (nonatomic) double defaultHighlightedShadowVerticalOffset; @property (nonatomic) double defaultUnfocusedShadowVerticalOffset; @property (nonatomic) double defaultSelectedShadowVerticalOffset; @property (nonatomic) BOOL useSeparateUnfocusedShadowImage; @property (retain, nonatomic) UIImage *placeholderImage; @property (nonatomic) BOOL allowsNonOpaqueShadow; @property (nonatomic) BOOL boostBrightness; @property (nonatomic) BOOL hueShift; @property (nonatomic) BOOL disableMask; @property (nonatomic) BOOL focusCursorEnabled; @property (nonatomic) double focusCursorBorderWidth; @property (nonatomic) double radiosityOffset; @property (nonatomic) double radiosityStrength; @property (readonly, copy, nonatomic) _UIFocusAnimationConfiguration *focusAnimationConfiguration; @property (nonatomic) double shadowSelectionDuration; @property (nonatomic) double shadowUnselectionDuration; @property (nonatomic) double repositionUnselectionDuration; @property (nonatomic) double layerSelectionDuration; @property (nonatomic) double layerUnselectionDuration; @property (nonatomic) double minimumFocusDuration; @property (nonatomic) double pressedDuration; @property (nonatomic) double unpressedDuration; @property (nonatomic) BOOL fullBleedCenteredGrowth; @property (nonatomic) double fullBleedOffset; + (id)newAppIconConfiguration; + (id)newStandardConfiguration; - (id)init; - (void)dealloc; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (void)_highContrastFocusIndicatorChanged:(id)a0; @end