@class UIScene, NSString, CADisplayLink, NSMutableArray; @interface _UISceneDisplayLink : NSObject <_UISceneComponentProviding> { NSMutableArray *_targetsAndActions; CADisplayLink *_displayLink; } @property (weak, nonatomic, getter=_scene, setter=_setScene:) UIScene *_scene; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (id)sceneDisplayLinkForWindowScene:(id)a0; - (id)initWithScene:(id)a0; - (void)_displayLinkTick:(id)a0; - (void)_updateStatus; - (void)unregisterTarget:(id)a0 action:(SEL)a1; - (void)registerTarget:(id)a0 action:(SEL)a1; - (void).cxx_destruct; - (void)_scene:(id)a0 didTransitionFromActivationState:(long long)a1 withReasonsMask:(unsigned long long)a2; @end