@interface _UIRoundedRectShadowView : _UIShadowView { struct UIEdgeInsets { double top; double left; double bottom; double right; } _shadowOutsets; } @property (class, readonly, getter=_shouldCutoutShadow) BOOL shouldCutoutShadow; @property (readonly, nonatomic) double maskCornerRadius; + (struct UIEdgeInsets { double x0; double x1; double x2; double x3; })_expansionInsetForShadowImage; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })frameWithContentWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void)_loadImageIfNecessary; - (void)_updateShadowOutsetsIfNecessary; - (void)layoutSubviews; - (id)initWithCornerRadius:(double)a0; @end