@class UIScene, NSString, _UIKeyWindowEvaluator; @interface _UIKeyWindowSceneObserver : NSObject <_UISceneComponentProviding> { _UIKeyWindowEvaluator *_keyWindowEvaluator; struct { unsigned char sceneIsObservable : 1; } _observerFlags; } @property (weak, nonatomic, getter=_scene, setter=_setScene:) UIScene *_scene; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void)_sceneWillInvalidate:(id)a0; - (id)init; - (id)_settingsDiffActionsForScene:(id)a0; - (void)_scene:(id)a0 willTransitionToActivationState:(long long)a1 withReasonsMask:(unsigned long long)a2; - (id)initWithScene:(id)a0; - (void).cxx_destruct; @end