@class BSAnimationSettings; @protocol _UIBasicAnimationFactory; @interface UIStatusBarAnimationParameters : NSObject @property (nonatomic) double duration; @property (nonatomic) double delay; @property (nonatomic) long long curve; @property (retain, nonatomic) id<_UIBasicAnimationFactory> animationFactory; @property (nonatomic) BOOL skipFencing; @property (nonatomic) double startTime; @property (readonly, nonatomic) BSAnimationSettings *bsAnimationSettings; + (id)fencingAnimation; + (void)animateWithParameters:(id)a0 fromCurrentState:(BOOL)a1 animations:(id /* block */)a2 completion:(id /* block */)a3; + (void)animateWithParameters:(id)a0 animations:(id /* block */)a1 completion:(id /* block */)a2; + (void)animateWithParameters:(id)a0 fromCurrentState:(BOOL)a1 frameInterval:(double)a2 animations:(id /* block */)a3 completion:(id /* block */)a4; - (id)init; - (BOOL)shouldAnimate; - (id)initWithDefaultParameters; - (id)initWithEmptyParameters; - (void).cxx_destruct; @end