@class UIBezierPath, PKRegion; @interface UIRegion : NSObject { PKRegion *_region; } @property (class, readonly, nonatomic) UIRegion *infiniteRegion; @property (readonly, nonatomic) UIBezierPath *path; @property (readonly, nonatomic) PKRegion *_region; - (id)initWithSize:(struct CGSize { double x0; double x1; })a0; - (id)initWithPath:(id)a0; - (void)encodeWithCoder:(id)a0; - (void).cxx_destruct; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (BOOL)containsPoint:(struct CGPoint { double x0; double x1; })a0; - (id)initWithRadius:(double)a0; - (id)regionByIntersectionWithRegion:(id)a0; - (void)containsPoints:(const float *)a0 locationStride:(long long)a1 results:(char *)a2 resultsStride:(long long)a3 count:(int)a4; - (id)inverseRegion; - (id)regionByDifferenceFromRegion:(id)a0; - (id)regionByUnionWithRegion:(id)a0; @end