@class UIKey; @interface UIPressInfo : NSObject @property (nonatomic) double timestamp; @property (nonatomic) long long phase; @property (nonatomic) long long type; @property (nonatomic) unsigned long long source; @property (nonatomic) unsigned long long gameControllerComponent; @property (nonatomic) double force; @property (nonatomic) unsigned long long clickCount; @property (nonatomic, getter=isLongClick) BOOL longClick; @property (nonatomic) unsigned int contextID; @property (retain, nonatomic) UIKey *key; @property (nonatomic) long long modifierFlags; + (id)_keyboardPressInfoForType:(long long)a0 isKeyDown:(BOOL)a1 timestamp:(double)a2 contextID:(unsigned int)a3 modifierFlags:(long long)a4; - (id)init; - (id)description; - (void).cxx_destruct; - (id)_sourceDescription; @end