@class NSArray, UIKeyboardSliceSet, CADisplayLink; @protocol UIKeyboardKeyplaneTransitionDelegate, UIKeyboardSplitTransitionDataSource; @interface UIKeyboardSplitTransitionView : UIView { double _currentProgress; double _liftOffProgress; double _finishProgress; double _finishDuration; double _finalTransitionStartTime; CADisplayLink *_displayLink; struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } _startFrame; struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } _endFrame; BOOL _centerFilled; BOOL _isRebuilding; BOOL _isSplitTranslation; UIKeyboardSliceSet *_sliceSet; } @property (copy) id /* block */ completionBlock; @property (weak, nonatomic) id splitTransitionDelegate; @property (weak, nonatomic) id splitTransitionDataSource; @property (readonly) NSArray *shadowLayers; @property (readonly) NSArray *backgroundLayers; - (void)dealloc; - (void)setFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (void)didMoveToWindow; - (id)bottomDropShadow; - (BOOL)canDisplayTransition; - (id)centerDropShadow; - (id)colorsForBackgroundLayer:(int)a0; - (struct CGImage { } *)defaultKeyboardImage; - (void)finalizeTransition; - (void)finishWithProgress:(double)a0 completionBlock:(id /* block */)a1; - (void)initializeLayers; - (struct CGImage { } *)keyImageWithToken:(id)a0; - (id)outerCenterDropShadow; - (void)rebuildControlKeys:(unsigned long long)a0; - (void)rebuildFromKeyplane:(id)a0 toKeyplane:(id)a1 startToken:(id)a2 endToken:(id)a3 keyboardType:(long long)a4 orientation:(long long)a5; - (void)rebuildTransitionForSplitStyleChange:(id)a0; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })rectEnclosingKeyplane:(id)a0; - (BOOL)shouldAllowRubberiness; - (BOOL)showDictationKey; - (BOOL)showIntlKey; - (struct CGSize { double x0; double x1; })sizeForShadowLayer:(int)a0; - (struct CGImage { } *)splitKeyboardImage; - (id)topDropShadow; - (void)transformForProgress:(double)a0; - (BOOL)transitionIsVisible; - (void)transitionToFinalState:(id)a0; - (void)updateWithProgress:(double)a0; @end