@class UIKBRenderConfig; @interface UIKBRenderingContext : NSObject @property (nonatomic) unsigned long long shiftState; @property (nonatomic) long long keyboardType; @property (retain, nonatomic) UIKBRenderConfig *renderConfig; @property (nonatomic) long long handBias; @property (nonatomic) BOOL isFloating; + (id)renderingContextForRenderConfig:(id)a0; - (void).cxx_destruct; - (id)initWithRenderConfig:(id)a0; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; @end