@interface UIKBRenderFactory10Key_Round : UIKBRenderFactory10Key - (struct UIEdgeInsets { double x0; double x1; double x2; double x3; })wideShadowPaddleInsets; - (void)_customizeGeometry:(id)a0 forKey:(id)a1 contents:(id)a2 onKeyplane:(id)a3; - (void)_customizeTraits:(id)a0 forPopupForKey:(id)a1 withRenderingContext:(id)a2 keycapsFontName:(id)a3; - (id)_traitsForKey:(id)a0 onKeyplane:(id)a1; - (id)activeControlKeyTraits; - (id)controlKeyBackgroundColorName; - (id)controlKeyShadowColorName; - (id)controlKeyTraits; - (id)defaultKeyShadowColorName; - (unsigned long long)edgesWithInsetsForKey:(id)a0 onKeyplane:(id)a1; - (long long)lightHighQualityEnabledBlendForm; - (unsigned long long)roundCornersForKey:(id)a0 onKeyplane:(id)a1; - (id)shiftLockControlKeyTraits; - (id)shiftedControlKeyTraits; - (BOOL)shouldUseRoundCornerForKey:(id)a0; - (struct UIEdgeInsets { double x0; double x1; double x2; double x3; })symbolFrameInsets; - (BOOL)useRoundCorner; @end