@class NSString; @interface UIInterpolatedTransform : NSObject { struct { double rotationX; double rotationY; double rotationZ; double scaleX; double scaleY; double scaleZ; double translationX; double translationY; double translationZ; } _transform; long long _rotationDirection; } @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (id)valueWithDecomposedTransform:(struct { double x0; double x1; double x2; double x3; double x4; double x5; double x6; double x7; double x8; })a0 rotationDirection:(long long)a1; + (id)valueWithCATransform3D:(struct CATransform3D { double x0; double x1; double x2; double x3; double x4; double x5; double x6; double x7; double x8; double x9; double x10; double x11; double x12; double x13; double x14; double x15; })a0; + (id)epsilonCompatibleWithVector:(id)a0; + (id)zeroCompatibleWithVector:(id)a0; + (id)valueWithDecomposedTransform:(struct { double x0; double x1; double x2; double x3; double x4; double x5; double x6; double x7; double x8; })a0; - (id)multiplyByScalar:(double)a0; - (void)integrateWithVelocity:(id)a0 target:(id)a1 intermediateTarget:(id)a2 intermediateTargetVelocity:(id)a3 parameters:(struct { struct { double x0; double x1; double x2; long long x3; } x0; struct { double x0; double x1; double x2; long long x3; } x1; struct { double x0; double x1; double x2; long long x3; } x2; BOOL x3; BOOL x4; BOOL x5; })a4 state:(struct { struct { double x0; double x1; } x0; struct { double x0; double x1; } x1; double x2; double x3; })a5 delta:(double)a6; - (id)addVector:(id)a0; - (id)multiplyByVector:(id)a0; - (void)reinitWithVector:(id)a0; - (id)interpolateTo:(id)a0 progress:(double)a1; - (BOOL)isUndefined; - (BOOL)isCompatibleWith:(id)a0; - (id)getValue; - (BOOL)isApproximatelyEqualTo:(id)a0 withinEpsilon:(id)a1; - (id)copyWithZone:(struct _NSZone { } *)a0; @end