@class _UIFocusMovementInfo, _UIFocusInputDeviceInfo; @interface UIFocusMovementAction : BSAction @property (readonly, nonatomic) _UIFocusMovementInfo *focusMovementInfo; @property (readonly, nonatomic) _UIFocusInputDeviceInfo *inputDeviceInfo; @property (readonly, nonatomic) BOOL shouldPerformHapticFeedback; @property (readonly, nonatomic) struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } focusedFrame; - (long long)UIActionType; - (id)initWithFocusMovementInfo:(id)a0; - (id)initWithFocusMovementInfo:(id)a0 inputDeviceInfo:(id)a1 shouldPerformHapticFeedback:(BOOL)a2; - (id)initWithFocusMovementInfo:(id)a0 inputDeviceInfo:(id)a1 shouldPerformHapticFeedback:(BOOL)a2 focusedFrameInSceneCoordinateSpace:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a3; @end