@interface UIApplicationRotationFollowingWindow : UIWindow @property (nonatomic) long long priorityLevel; @property (nonatomic) BOOL limitToWindowLevel; + (BOOL)_isSystemWindow; - (id)_initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 attached:(BOOL)a1; - (id)initWithWindowScene:(id)a0; - (id)init; - (BOOL)_shouldAutorotateToInterfaceOrientation:(long long)a0; - (id)_initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 debugName:(id)a1 windowScene:(id)a2; - (BOOL)_shouldControlAutorotation; - (BOOL)isInterfaceAutorotationDisabled; - (id)__autorotationSanityCheckObjectFromSource:(id)a0 selector:(SEL)a1; - (void)_commonApplicationRotationFollowingWindowInit; - (void)_handleStatusBarOrientationChange:(id)a0; - (id)_initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 debugName:(id)a1 attached:(BOOL)a2; - (id)_initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 debugName:(id)a1 displayConfiguration:(id)a2; - (id)_initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 debugName:(id)a1 scene:(id)a2 attached:(BOOL)a3; - (id)_topMostWindow; - (void)applicationWindow:(id)a0 didRotateWithOrientation:(long long)a1 duration:(double)a2; @end