@interface TipsUI._PlayerView : UIView { void /* unknown type, empty encoding */ player; } @property (class, nonatomic, readonly) Class layerClass; - (void)layoutSubviews; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (id)initWithCoder:(id)a0; @end