@class NSString, NSArray, NSMutableDictionary, SKTileGroupRule, NSMutableArray; @interface SKTileDefinition : NSObject { NSMutableArray *_textures; NSMutableArray *_normals; unsigned long long _orientation; } @property (class, readonly) BOOL supportsSecureCoding; @property (weak, nonatomic) SKTileGroupRule *parentRule; @property (retain, nonatomic) NSString *uid; @property (nonatomic) unsigned short currentFrameIndex; @property (nonatomic) double lastTargetTime; @property (nonatomic) float currentFrameTime; @property (nonatomic) BOOL frameDidChange; @property (nonatomic) BOOL nextFrameAffectsVertexBuffer; @property (copy, nonatomic) NSArray *textures; @property (copy, nonatomic) NSArray *normalTextures; @property (retain, nonatomic) NSMutableDictionary *userData; @property (copy, nonatomic) NSString *name; @property (nonatomic) struct CGSize { double width; double height; } size; @property (nonatomic) double timePerFrame; @property (nonatomic) unsigned long long placementWeight; @property (nonatomic) unsigned long long rotation; @property (nonatomic) BOOL flipVertically; @property (nonatomic) BOOL flipHorizontally; + (id)tileDefinitionWithTexture:(id)a0 size:(struct CGSize { double x0; double x1; })a1; + (id)tileDefinitionWithTexture:(id)a0; + (id)tileDefinitionWithTexture:(id)a0 normalTexture:(id)a1 size:(struct CGSize { double x0; double x1; })a2; + (id)tileDefinitionWithTextures:(id)a0 normalTextures:(id)a1 size:(struct CGSize { double x0; double x1; })a2 timePerFrame:(double)a3; + (id)tileDefinitionWithTextures:(id)a0 size:(struct CGSize { double x0; double x1; })a1 timePerFrame:(double)a2; - (id)init; - (void)encodeWithCoder:(id)a0; - (id)copy; - (void).cxx_destruct; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (BOOL)isEqualToNode:(id)a0; - (id)initWithTexture:(id)a0; - (id)initWithTexture:(id)a0 normalTexture:(id)a1 size:(struct CGSize { double x0; double x1; })a2; - (id)initWithTexture:(id)a0 size:(struct CGSize { double x0; double x1; })a1; - (id)initWithTextures:(id)a0 normalTextures:(id)a1 size:(struct CGSize { double x0; double x1; })a2 timePerFrame:(double)a3; - (id)initWithTextures:(id)a0 size:(struct CGSize { double x0; double x1; })a1 timePerFrame:(double)a2; - (void)setDataWithTexture:(id)a0 normalTexture:(id)a1 tileName:(id)a2 size:(struct CGSize { double x0; double x1; })a3; - (void)setDataWithTextures:(id)a0 normalTextures:(id)a1 timePerFrame:(double)a2 tileName:(id)a3 size:(struct CGSize { double x0; double x1; })a4; @end