@class NSMutableArray; @interface SKSoundSource : NSObject { unsigned int _sourceId; NSMutableArray *_buffers; } @property (nonatomic) BOOL shouldLoop; @property (nonatomic) double gain; @property (nonatomic) struct CGPoint { double x0; double x1; } position; @property (readonly, nonatomic) BOOL isPlaying; @property (readonly, nonatomic) int completedBufferCount; @property (readonly, nonatomic) int queuedBufferCount; + (id)source; + (id)sourceWithBuffer:(id)a0; - (BOOL)play; - (void)pause; - (id)init; - (void)dealloc; - (void)stop; - (id)description; - (void).cxx_destruct; - (void)purgeCompletedBuffers; - (void)queueBuffer:(id)a0; @end