@interface SKSoundContext : NSObject { struct ALCdevice_struct { } *_device; struct ALCcontext_struct { } *_context; BOOL _suspended; } @property (nonatomic) double gain; @property (nonatomic) struct CGPoint { double x0; double x1; } listenerPosition; @property (nonatomic) BOOL suspended; + (id)context; + (id)currentContext; - (id)init; - (void)dealloc; - (void)makeCurrentContext; @end